Posts by onetwothree

by onetwothree
Yesterday, 13:41
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1017
Views: 362525

Re: Celestia 1.7.0 Development Thread

what do you have in CMakeCache.txt file in your build directory with the change?
by onetwothree
Yesterday, 13:39
Forum: Announcements
Topic: Donations to our hoster fosshost.org
Replies: 12
Views: 5406

Re: Donations to our hoster fosshost.org

okay, great. i really tied of spammers here.
by onetwothree
Yesterday, 09:26
Forum: Announcements
Topic: Donations to our hoster fosshost.org
Replies: 12
Views: 5406

Re: Donations to our hoster fosshost.org

I bet here was a message from fosshost representative. Who removed it?
by onetwothree
Yesterday, 06:05
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1017
Views: 362525

Re: Celestia 1.7.0 Development Thread

In FindFFMPEG.cmake you should see find_path inside of find_ffmpeg_lib macro. Try to add HINTS /usr/include/ffmpeg or PATH_SUFFIXES ffmpeg into it. so it should be find_path(${__name}_INCLUDE_DIR HINTS /usr/include/ffmpeg ${__header}) or find_path(${__name}_INCLUDE_DIR PATH_SUFFIXES ffmpeg ${__heade...
by onetwothree
16.06.2021, 19:09
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1017
Views: 362525

Re: Celestia 1.7.0 Development Thread

cartrite wrote:/usr/include/ffmpeg/

That's the reason, I'll update FindFFMPEG.cmake
by onetwothree
16.06.2021, 17:59
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1017
Views: 362525

Re: Celestia 1.7.0 Development Thread

After looking closer I noticed Suse does not provide the ffmpeg player only the libs and development files. But cmake doen't find them. They are in usr/include and usr/lib. Could you provide full path for example to libavcodec/avcodec.h and libavcodec.so? When I use the version I built from ffmpeg ...
by onetwothree
16.06.2021, 12:45
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1017
Views: 362525

Re: Celestia 1.7.0 Development Thread

@cartrite what ffmpeg version do you have?
by onetwothree
15.06.2021, 18:01
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1017
Views: 362525

Re: Celestia 1.7.0 Development Thread

We added great multimedia ffmpeg library to capture video, we'll use it to play audio as well.
by onetwothree
15.06.2021, 05:17
Forum: Petit Bistro Entropy
Topic: Need Admin Help
Replies: 3
Views: 48

Re: Need Admin Help

LFLFLF wrote:I need some help from a forum Administrator...
I've sent a PM to you. Regarding your email - have you checked your spam folder?
by onetwothree
15.06.2021, 05:07
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1017
Views: 362525

Re: Celestia 1.7.0 Development Thread

Audio support was added in Alexell times, but the wrong way. One day we implement it properly.
by onetwothree
14.06.2021, 17:28
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1017
Views: 362525

Re: Celestia 1.7.0 Development Thread

Goofy wrote:I installed Cartrite's version, and it works for me. :smile:
Now I'm trying as many checks as I can, and found a problem:
the Ctrl+V command (to cycle the renderpath) is not working for me.

1.7 supports only opengl 2.1 (or opengl es 2.0) based render path
by onetwothree
13.06.2021, 18:13
Forum: Development
Topic: New keyword commands in Celestia 1.7
Replies: 2
Views: 191

Re: New keyword commands in Celestia 1.7

Better to use wikibooks for this
by onetwothree
12.06.2021, 16:00
Forum: Development
Topic: Spherical Mirror Projection?
Replies: 47
Views: 11673

Re: Spherical Mirror Projection?

How can I try the fish eye projection and the distortions? Update your celestia.cfg with the following: ViewportEffect "warpmesh" WarpMeshFile "warp.map" ProjectionMode "fisheye" warp.map can be taken from https://build.opensuse.org/source/home:munix9:unstable/celestia...
by onetwothree
06.06.2021, 05:57
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1017
Views: 362525

Re: Celestia 1.7.0 Development Thread

they should go into CMAKE_INSTALL_LOCALEDIR. windows is pain. yes, you can simply copy them into the right location. but please provide CMakeCache.txt and CMakeFiles/CMakeOutput.log from your build directory.
by onetwothree
04.06.2021, 10:18
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1017
Views: 362525

Re: Celestia 1.7.0 Development Thread

Gettext installed by vcpkg has only libraries. Tools can be installed from https://mlocati.github.io/articles/gettext-iconv-windows.html . afair i used this url for my virtual machine.
by onetwothree
03.06.2021, 04:15
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1017
Views: 362525

Re: Celestia 1.7.0 Development Thread

You need also dependencies packaged. They are not listed in cmake files as they are managed by vcpkg tool.
by onetwothree
02.06.2021, 05:30
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1017
Views: 362525

Re: Celestia 1.7.0 Development Thread

it was updated for 1.6.2, not for 1.7.0
by onetwothree
27.05.2021, 12:12
Forum: Announcements
Topic: Donations to our hoster fosshost.org
Replies: 12
Views: 5406

Re: Donations to our hoster fosshost.org

it's between ===================================. unexpected, right?
by onetwothree
26.05.2021, 20:43
Forum: Announcements
Topic: Donations to our hoster fosshost.org
Replies: 12
Views: 5406

Donations to our hoster fosshost.org

Hi. As you may know hosting for our site is provided by a non-profit organization fosshost.org. The other day they have sent an email in which they ask for donaitions because their current operational and emergency costs are higher than income they gain. Here is the email: ==========================...

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