Posts by onetwothree

by onetwothree
Yesterday, 13:56
Forum: Celestia in Education
Topic: Simulate spaceship
Replies: 3
Views: 679

Re: Simulate spaceship

LUA tools provides something similar to what you want.
by onetwothree
28.09.2020, 20:35
Forum: Announcements
Topic: celestia.space is now on github, please contribute
Replies: 2
Views: 160

celestia.space is now on github, please contribute

I have imported main parts of celestia.space to github (https://github.com/CelestiaProject/www). Now we can go further with translations, adding new sections and so. So far there are two proposed updates: add links to mobile version and add a new section for Celestia Origin. Unfortunately me & M...
by onetwothree
28.09.2020, 19:17
Forum: Help Central
Topic: missing textures
Replies: 8
Views: 175

Re: missing textures

due to license restrictions. a lot of celestia assets prohibited commercial usage or had obscure licenses so they were considered nonfree. fortunately these restrictions were lifted recently.
by onetwothree
28.09.2020, 13:36
Forum: Help Central
Topic: missing textures
Replies: 8
Views: 175

Re: missing textures

dunno about mint much, but you can download it from our bintray or from from ubuntu site.
by onetwothree
20.09.2020, 07:43
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 938
Views: 219640

Re: Celestia 1.7.0 Development Thread

use the following commands to properly clone:

Code: Select all

git clone https://github.com/CelestiaProject/Celestia
cd Celestia
git submodule update --init
by onetwothree
24.08.2020, 10:43
Forum: Development
Topic: Mobile Celestia for Android
Replies: 78
Views: 6893

Re: Mobile Celestia for Android

scottbuzzell wrote:I updated the app from here.

https://play.google.com/store/apps/details?id=io.neby.celestia&hl=en and I have also check on this [Mod edit: spam link removed]

Hi, this is a different application.
by onetwothree
03.08.2020, 20:55
Forum: Help Central
Topic: several Celestia version
Replies: 6
Views: 301

Re: several Celestia version

a file which references another file or directory, so when you open it you actually open its target. for example, you have celestia1.6.1\textures, you create a symlink celestia1.6.2\textures which references the former, so when you start celestia 1.6.2 it look for textures in celestia1.6.2\textures ...
by onetwothree
03.08.2020, 17:03
Forum: Help Central
Topic: several Celestia version
Replies: 6
Views: 301

Re: several Celestia version

You can always use symlinks. They're supported on NTFS.
by onetwothree
27.07.2020, 05:07
Forum: Help Central
Topic: latest version for linux
Replies: 3
Views: 364

Re: latest version for linux

/usr/share/celestia/

or you can define any other folder in /etc/celestia.cfg. In 1.7 you can create ~/.celestia.cfg and edit setting using it.
by onetwothree
26.07.2020, 15:05
Forum: Help Central
Topic: latest version for linux
Replies: 3
Views: 364

Re: latest version for linux

Have you read INSTALL.md? It has everything you need.
by onetwothree
25.07.2020, 17:24
Forum: Scripting
Topic: Schmidt's Solar system tour v1.1
Replies: 7
Views: 721

Re: Schmidt's Solar system tour v1.1

where did you downloaded it? what changes did you make?
by onetwothree
22.07.2020, 20:39
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 938
Views: 219640

Re: Celestia 1.7.0 Development Thread

By the way, does Transifex sync automatically with GitHub? One way only - when a source "pot" file is updated, all translations are updated as well. I haven't setup automatic merge of translated files. And when the translation is ready, can we backport it to 1.6.x? But some messages will ...
by onetwothree
22.07.2020, 17:49
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 938
Views: 219640

Re: Celestia 1.7.0 Development Thread

Hello, everyone, this is my first post here! :hi: Hello Georgi and welcome to our community! Basically, I'm using Celestia since around 2013, I'm astronomy nerd and I'm very excited for the incoming releases. I want to revise and finish the Bulgarian translation of Celestia and also if you (the dev...
by onetwothree
19.07.2020, 17:58
Forum: Development
Topic: New bugfix release 1.6.2-beta1
Replies: 147
Views: 38854

Re: New bugfix release 1.6.2-beta1

CMOD Specularity Bug in 1.6.2 If a specularmap image file is specified in a CMOD model, that image is ignored by v1.6.2 (and by v1.6.1). It works in v1.7.0. It'd be nice if the fix could be backported to v1.6.2. Hi Selden, I'm unable to reproduce this bug (or missing feature) in 1.6.2: notabug.png
by onetwothree
15.07.2020, 05:26
Forum: Development
Topic: Implementing heightmaps into Celestia: Is it possible?
Replies: 2
Views: 308

Re: Implementing heightmaps into Celestia: Is it possible?

Everything is possible, but we just don't have enough human power for.
by onetwothree
13.07.2020, 08:33
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 938
Views: 219640

Re: Celestia 1.7.0 Development Thread

Since today files in extras are sorted alphabetically before loading.
by onetwothree
12.07.2020, 08:13
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 938
Views: 219640

Re: Celestia 1.7.0 Development Thread

Since today and build 1.7.0-dev-400 users using appveyor builds should download an additional archive celestia-dep.x86.7z. This archive contains all required dll and especially celestia.dll extracted from exe files. So, to run native windows exe, one needs celestia-win.x86.7z + celestia-dep.x86.7z, ...
by onetwothree
08.07.2020, 10:10
Forum: Announcements
Topic: New site/forum server and adminstrator
Replies: 8
Views: 2041

Re: New site/forum server and adminstrator

First we should convert the current html pages into a source files for tools like jekyll or nanoc, then we can start translation process.
by onetwothree
07.07.2020, 06:38
Forum: Scripting
Topic: Improve the code in LUT5
Replies: 5
Views: 843

Re: Improve the code in LUT5

first it never was possible to use both ttf and txf. second, txf fonts are already disabled, and will be removed later.

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