Posts by pirogronian

by pirogronian
Today, 11:16
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 478
Views: 25794

Re: Celestia 1.7.0 Development Thread

Lafuente_Astronomy wrote:What other issues aside from the AstroDB Branch

Oh, I didn't realize that branch astrodb is an issue... :biggrin:
by pirogronian
16.07.2019, 18:09
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated April 30, 2019
Replies: 61
Views: 5750

Re: Project "Celestia Origin", release dated April 30, 2019

@anidotnet
In the first post of this topic there is a full installation instruction.
by pirogronian
15.07.2019, 05:39
Forum: Development
Topic: New Celestia unified runtime database
Replies: 137
Views: 7106

Re: New Celestia unified runtime database

Would making the code and successfully removing the hack finish the entire Astro DB Branch or just a part of it? PlanetarySystem is waiting for full integration. @Janus I dont understand everything. Do You sugget startup loading? My goal is fully dynamic loading of data. @onetwothree Shared mutex n...
by pirogronian
14.07.2019, 14:17
Forum: Development
Topic: New Celestia unified runtime database
Replies: 137
Views: 7106

Re: New Celestia unified runtime database

Specifically what potential future problems would this hack cause? Just curious More hacks in the code make it more unclear. Moreover, as I mentioned already, localized names would be unavaliable in search console until getLocalized() is called, what isn't quaranteed at all. So, I'm preparing my co...
by pirogronian
10.07.2019, 15:33
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 478
Views: 25794

Re: Celestia 1.7.0 Development Thread

john71 wrote:Real time ssc, stc, dsc editing is a very simple idea: we should be able to open a file from inside Celestia, edit it in a very simple integrated text editor, and see the results right away.

Cant You just edit script in external editor and load it again? It doesnt require celestia restart.
by pirogronian
09.07.2019, 19:18
Forum: Development
Topic: New Celestia unified runtime database
Replies: 137
Views: 7106

Re: New Celestia unified runtime database

Changelog report: New names infrastructure seems to be succesfuly implemented for all basic object types. It obey NameDatabase code as well as AstroObject. NameDatabase was introduced to PlanetarySystem as names index implementation. Names listing display in Celestia view have been simplified and un...
by pirogronian
27.06.2019, 09:48
Forum: Help Central
Topic: Re: Need a help
Replies: 8
Views: 300

Re: Re: Need a help

Ok. Spambot banned.
by pirogronian
26.06.2019, 20:54
Forum: Help Central
Topic: Re: Need a help
Replies: 8
Views: 300

Re: Re: Need a help

SpaceFanatic64 wrote:Report the post if you find any unrelated links.

I already approved this post, because I didn't found any unrelated information. Moreover, I think that I also encountered this issue.
by pirogronian
24.06.2019, 15:48
Forum: Add-on releases
Topic: Addons for Beginners
Replies: 9
Views: 510

Re: Addons for Beginners

SpaceFanatic64 wrote:For some reason trying to run Zeta Reticuli on my Celestia causes it to crash

Grey aliens don't want You to watch their home star :wink:
by pirogronian
22.06.2019, 12:16
Forum: Development
Topic: New Celestia unified runtime database
Replies: 137
Views: 7106

Re: New Celestia unified runtime database

Lafuente_Astronomy wrote:In relation to the purpose of the AstroDB, would the entire Gaia Database, both DR1 and DR2 be implemented as an index file in Celestia at some point?

I'm focused on C++ code rather, but who knows...
by pirogronian
21.06.2019, 17:29
Forum: Development
Topic: New Celestia unified runtime database
Replies: 137
Views: 7106

Re: New Celestia unified runtime database

Lafuente_Astronomy wrote:How's the developments to the AstroDB Branch going?

Development stuck up since last changelog. Plans are still the same.
by pirogronian
21.06.2019, 09:09
Forum: Development
Topic: New Celestia unified runtime database
Replies: 137
Views: 7106

Re: New Celestia unified runtime database

@Lafuente_Astronomy
As it make copy of whole repo, including all branches, so I think yes.
by pirogronian
11.06.2019, 06:43
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 478
Views: 25794

Re: Celestia 1.7.0 Development Thread

It usually happens near planets with very high resolution textures (3 levels, 32k) and dozens of starships or space stations. Modern graphics engines optimizes multiple objects and complex meshes view by dedicated octrees. In Celestia octrees are only for stars and dsos. So, Celestia wll render all...
by pirogronian
10.06.2019, 14:33
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 478
Views: 25794

Re: Celestia 1.7.0 Development Thread

I have multiple star barycenters orbiting a black hole, gas giants with many moons, the Earth-like moons have sometimes hundreds of spacecrafts around them + large cities on the surface. It would be useful to know exactly when lagging occurs: what kind of objects are in field of view (and their ave...
by pirogronian
10.06.2019, 13:57
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 478
Views: 25794

Re: Celestia 1.7.0 Development Thread

Lafuente_Astronomy wrote:Is there a chance you can update the OpenGL commands to be up to date with the latest drivers?
onetwothree already is working on it.

Lafuente_Astronomy wrote:if done, will it greatly increase the performance of Celestia as a whole?
I have no idea.
by pirogronian
10.06.2019, 13:38
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 478
Views: 25794

Re: Celestia 1.7.0 Development Thread

As I wrote earlier the new qt build has a low fps problem, it is somehow '"lagging". Pirogronian experienced such a problem too. Any news about it? Can it be fixed? Added after 3 minutes 34 seconds: I use many objects in Celestia all at once, it is a dense virtual environment sometimes, b...
by pirogronian
08.06.2019, 09:20
Forum: Development
Topic: New Celestia unified runtime database
Replies: 137
Views: 7106

Re: New Celestia unified runtime database

Lafuente_Astronomy wrote:I noticed that you're a member of the Celestia Discord Server, so if you want to post updates, feel free to post them in the "celestia-170" thread.

I'm still unfamiliar with Discord, but I'll try. :smile:
by pirogronian
08.06.2019, 06:39
Forum: Development
Topic: New Celestia unified runtime database
Replies: 137
Views: 7106

Re: New Celestia unified runtime database

@Lafuente_Astronomy
Everything, even spacecrafts :wink:
by pirogronian
07.06.2019, 08:03
Forum: Development
Topic: New Celestia unified runtime database
Replies: 137
Views: 7106

Re: New Celestia unified runtime database

@Lafuente_Astronomy I don't remember well, but my approach was essentially the same as Sirius_Alpha wrote, only with differente character, "_". Onetwothree proposed something like type=variable inside hash body. My approach was simpler but brake backward compatibility. So, I also proposed ...
by pirogronian
07.06.2019, 02:57
Forum: Development
Topic: New Celestia unified runtime database
Replies: 137
Views: 7106

Re: New Celestia unified runtime database

@Lafuente_Astronomy Variable stars naming was discussed by me and onetwothree , but without consensuss. I proposed just special prefix character to indicate non-greek name, while onetwothree proposed to add new specifier, indicating variable star. As a result, this issue is still open. Did you mean ...

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