Posts by gironde

by gironde
09.07.2020, 10:09
Forum: Help Central
Topic: I want to apply different fonts to celestia
Replies: 10
Views: 1796

Re: I want to apply different fonts to celestia

ttf2txf-win32-binaries.7z is downloadable here : http://chateau-logic.com/content/ttf-txf-font-conversion :hi: option command line for ttf2txf.exe options : - w <width> (default 256) - h <heigt> (default 256) - f < filename > (file containing character codes to convert) - c <string> (characters to c...
by gironde
09.07.2020, 09:18
Forum: Scripting
Topic: Improve the code in LUT5
Replies: 5
Views: 431

Re: Improve the code in LUT5

So here you are announcing the end of lua_applications and lua_universal_tools from future celestia 1.7 versions
I am not sure that this decision is unanimous.
by gironde
07.07.2020, 05:23
Forum: Scripting
Topic: Improve the code in LUT5
Replies: 5
Views: 431

Re: Improve the code in LUT5

nothing prevents to continue using TXF fonts in LUT5 even if Celestia 1.7 will use TTF fonts.
As a reminder, the fonts are loaded into lut5 by the module 'textlayout.lua'
by gironde
03.07.2020, 07:44
Forum: Scripting
Topic: Improve the code in LUT5
Replies: 5
Views: 431

Re: Improve the code in LUT5

note: a box, a frame, a button, a check-box, a scrollbar are all identical objects. The difference is in our head and in the way of implementing them. Box positioning system in Lua_applications and Lut5: The main box is the screenBox. All the windows we open with Lut5 are contained in screenBox. Its...
by gironde
28.06.2020, 06:41
Forum: Scripting
Topic: Improve the code in LUT5
Replies: 5
Views: 431

Improve the code in LUT5

Very often and as and when versions the code of LUT5 has been complicated for nothing. I will put here what I find contrary to programming in LUA. - first : ----------------------------------------------------------------------- FNeb003Box.Action = (function() return function() local obj = celestia:...
by gironde
28.06.2020, 05:53
Forum: Add-on releases
Topic: Spacecrafts for Celestia
Replies: 1377
Views: 253663

Re: Spacecrafts for Celestia

interesting work but the .xyzv file must be too large because the execution of celestia is enormously slowed down.

:clap: :smile:
by gironde
19.06.2020, 22:22
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated April 30, 2020
Replies: 68
Views: 3378

Re: Project "Celestia Origin", release dated April 30, 2020

I am using lua 5.1.5 with Celestia 1.6.1 and with Celestia EPv3 and I have no problem
by gironde
18.06.2020, 10:15
Forum: Celestia Users
Topic: Writing a novel, seeking help with Celestia
Replies: 9
Views: 389

Re: Writing a novel, seeking help with Celestia

the file of SevenSpheres is the module of lua_applications with also the ssc file. the file of janus is only the ssc file of Lagrange point. In my lua_universal_tools, I have deconnected the part lua of the addon because I couldn't get it to work. ( and I didn't know what he was supposed to do ) :hi:
by gironde
18.06.2020, 09:34
Forum: Add-on releases
Topic: Spacecrafts for Celestia
Replies: 1377
Views: 253663

Re: Spacecrafts for Celestia

I also made the fleet of satellites for the Web: Oneweb, and I took over the NOAA meteorological satellites by adding the n ° 1 to 13 and the last, the 20. These satellites had a fairly short useful life are still in orbit. Oneweb 1-2-3.jpg Oneweb_fleet 1-2 -3.zip (the cmod file is an generic, the s...
by gironde
17.06.2020, 06:38
Forum: Add-on releases
Topic: Spacecrafts for Celestia
Replies: 1377
Views: 253663

Re: Spacecrafts for Celestia

here is the continuation of the Starlink of SpaceX launch N° 5/8 launched 17/02/2020 launch N° 6/8 launched 18/03/2020 launch N° 7/8 launched 22/04/2020 launch N° 8/8 launched 04/06/2020 starlink5.jpg starlink6.jpg starlink7.jpg starlink8.jpg Starlink_fleet_5_6_7_8.zip The 8 files uploaded bring 537...
by gironde
13.06.2020, 16:14
Forum: Add-on releases
Topic: Spacecrafts for Celestia
Replies: 1377
Views: 253663

Re: Spacecrafts for Celestia

here is the continuation of the Starlink of SpaceX
launch N ° 2/8 launched 11/11/2019
launch N ° 3/8 launched 07/01/2020
launch N ° 4/8 launched 29/01/2020

Sans titre 1.jpg

Sans titre 2.jpg

Sans titre 3.jpg


Starlink_fleet_2-3-4.zip
(77.7 KiB) Downloaded 22 times
by gironde
12.06.2020, 15:46
Forum: Scripting
Topic: spacecrafts and Vidiba in LUT5
Replies: 2
Views: 128

Re: spacecrafts and Vidiba in LUT5

I have been working with this for at least 2 years.

Another tip for creating a dividing line:
make a table without object and use the local translator to change the name displayed in Vidiba.

the longest is to modify all the spacecrafts .scc to add 'Visible false'
by gironde
12.06.2020, 12:42
Forum: Add-on releases
Topic: NASA Orion CEV v1.0.0
Replies: 7
Views: 428

Re: NASA Orion CEV v1.0.0

Good start :clap: :clap:
by gironde
12.06.2020, 12:24
Forum: Add-on releases
Topic: Spacecrafts for Celestia
Replies: 1377
Views: 253663

Re: Spacecrafts for Celestia

to complete my previous topic, here are the fleet of satellites: NAVSTAR (US GPS) 34 objects Starlink (from SpaceX) - 1st fleet -- 59 objects GSAT (Indian communication) 21 objects To the .ssc files I attach to the archive the .cmod file which is a generic and to put in Celestia / models. And also t...
by gironde
12.06.2020, 12:10
Forum: Scripting
Topic: spacecrafts and Vidiba in LUT5
Replies: 2
Views: 128

spacecrafts and Vidiba in LUT5

with the multiplication of spacecrafts over the past year, the Celestia screen is overloaded when displaying names and orbits. It is the same problem as for asteroids and comets. The use of the Vidiba module in Lut5 is not limited to asteroids. on the 1st image, you can see what happens if everythin...
by gironde
11.06.2020, 19:33
Forum: Help Central
Topic: Anybody besides me tired of constant captchas getting here?
Replies: 37
Views: 1097

Re: Anybody besides me tired of constant captchas getting here?

who set up these captcha?
A forum administrator or it comes from I don't know where?
by gironde
02.06.2020, 06:07
Forum: Development
Topic: New bugfix release 1.6.2-beta1
Replies: 139
Views: 25352

Re: New bugfix release 1.6.2-beta1

onetwothree wrote You can replace lua51.dll in 1.6.2 using the version from 1.6.1 and check if you have scrollbars. celestia 1.6.1 needs lua5.1.dll celestia EP V3 v5229 needs lua5.1.dll celestia 1.6.2 needs lua51.dll celestia 1.6.2 does not recognize lua5.1.dll even if it is renamed lua51.dll. The ...
by gironde
01.06.2020, 14:52
Forum: Development
Topic: New bugfix release 1.6.2-beta1
Replies: 139
Views: 25352

Re: New bugfix release 1.6.2-beta1

Is there a difference between lua5.1.dll in celestia 1.6.1 (172ko for mine) and lua51.dll (683ko) in celestia 1.6.2. Curiously, the results with Lua Universal Tools are not the same. (with the same files) celestia 1.6.1 or EP V3 celestia EP3.jpg celestia 1.6.2 celestia 1.6.2 with dll 683ko.jpg The b...
by gironde
26.05.2020, 08:21
Forum: Development
Topic: New bugfix release 1.6.2-beta1
Replies: 139
Views: 25352

Re: New bugfix release 1.6.2-beta1

We're starting to get lost in the celestia 1.6.2 beta1, beta2, beta3 versions
You should open one thread per beta version.

:eek: :think: :insane:
by gironde
25.05.2020, 14:40
Forum: Help Central
Topic: Binaries Just "Sit There"
Replies: 5
Views: 180

Re: Binaries Just "Sit There"

it would be good to attach your code.

:hi:

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