Posts by Janus

by Janus
08.09.2019, 07:23
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 597
Views: 57448

Re: Celestia 1.7.0 Development Thread

As far as AV products go, caveat emptor, they all have blind spots. False positives are very common with home compiled software, especially when it is modded or customized. That is because AVs not only do a binary scan, but a behavioral one as well. Either through a VM or sandbox short run, or more ...
by Janus
06.09.2019, 03:07
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated August 30, 2019
Replies: 53
Views: 7507

Re: Project "Celestia Origin", release dated August 30, 2019

I am considering making ready to run packages for the latest version of celestia origin. My current thought is Core, Medium and 'My machine can sim the universe' versions. Currently planning with just the VS2015 static linked exe. I am having trouble getting the current commit to compile with QT, an...
by Janus
31.08.2019, 20:16
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated August 30, 2019
Replies: 53
Views: 7507

Re: Project "Celestia Origin", release dated August 30, 2019

It takes me at least a few hours to download them normally, and this time was slow. Then it takes me 4-12 hours to upload depending on the mood my connection is in. I do not run BT because of security concerns, and that it bogs my connection to nearly nothing. The upload places are also very slow fo...
by Janus
24.08.2019, 19:07
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 597
Views: 57448

Re: Celestia 1.7.0 Development Thread

Not sure if anyone cares, but I thought it had been long enough since a binary post of a recent commit. Here is commit 5595, vanilla, VS2015 static linked. Still fighting the QT version, the moving of files and other changes are proving a challenge to adapt to. Before anyone tells me to just use cma...
by Janus
23.08.2019, 23:23
Forum: Forum Rules and FAQ
Topic: Seeking spam protection posibilities
Replies: 38
Views: 8387

Re: Seeking spam protection posibilities

@Lafuente_Astronomy

The problem is not individual accounts.
I kept track for the first month, and not a single repeat.
Checking names for phonetics works better, but even that is not foolproof.


Janus.
by Janus
23.08.2019, 14:39
Forum: Forum Rules and FAQ
Topic: Seeking spam protection posibilities
Replies: 38
Views: 8387

Re: Seeking spam protection posibilities

Spam is a serious problem. The first few months I had my personal fork forum was a mess, then I disabled e-mail sign up completely. I had captcha with all the bells and whistles all the way up. After the first few days, I was getting fifty (50) spam sign-ups a day. Three months in it was up to spam ...
by Janus
18.08.2019, 16:54
Forum: Development
Topic: Spherical Mirror Projection?
Replies: 3
Views: 955

Re: Spherical Mirror Projection?

@ImmersiveTheatres I would be very interested in acquiring a copy, both to use, and to study. If it comes with source that be great, if not, I can try to derive what was done via compare contrast with reconstructed source. Mostly though, I am simply curious about opengl code to do spherical projecti...
by Janus
18.08.2019, 06:25
Forum: Add-on development
Topic: 1K and 2K textures. Is it necessary nowadays?
Replies: 14
Views: 1178

Re: 1K and 2K textures. Is it necessary nowadays?

Speaking as someone who works on many different setups, yes, definitely keep the 1K/2K textures. In fact, making a proper hierarchy based on texture resolution would be a good idea. There are two main reasons for this. The first is laptops/portables/tablets. The number and type of shortcuts taken by...
by Janus
14.08.2019, 13:44
Forum: Help Central
Topic: New User Wants to Create Fictional Galaxy
Replies: 3
Views: 582

Re: New User Wants to Create Fictional Galaxy

The easiest thing to do would be to start over on the data side. This means using the existing data set as a template, but starting with a blank one. Remember though, unless you want to declare a lone star as a solar system, it will be based on one of them, not both. First: Design a solar system, be...
by Janus
12.08.2019, 15:29
Forum: Physics and Astronomy
Topic: Age of stars.
Replies: 3
Views: 274

Age of stars.

Does anyone know if HIP or Tycho databases include the age of stars?
I need to correlate age to mark stars.

Nothing urgent, just a side project.
A matter of curiosity I would like to satisfy.


Janus.
by Janus
09.08.2019, 15:12
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 597
Views: 57448

Re: Celestia 1.7.0 Development Thread

I see a possible miscommunication. So in order to be sure everyone is talking about the same thing, try these. The archive contains three things. All compiled from the same copy of the 5547 sourcecode. The previous QT version of celestia which uses QT 5.13.0, for continuity testing. A recompile of t...
by Janus
27.07.2019, 01:01
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 597
Views: 57448

Re: Celestia 1.7.0 Development Thread

@selden Both the QT and VS versions generated from the same copy {5547} of the source code. I lack the knowledge, and the interest in troubleshooting QT. I am sticking with the VS version, and I like the UI on it better anyway. The QT menus and controls do not make sense, and are harder to use. The ...
by Janus
22.07.2019, 14:07
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 597
Views: 57448

Re: Celestia 1.7.0 Development Thread

@onetwothree As far as I know Wxwidgets can be compiled to use native controls only. Which I will be tinkering with so can I learn it better. I have some down time while my current consult's management explain money to the engineers, who explain back about these pesky things called physics and logic...
by Janus
21.07.2019, 22:10
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 597
Views: 57448

Re: Celestia 1.7.0 Development Thread

Actually, QT takes over opengl handling with its own routines, including one that translates opengl into directx, or another that drops back to software rendering if it decides to. Been reading up on this mess while I try to compile the opensource version of QT for static linkage. So I can do static...
by Janus
19.07.2019, 21:42
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 597
Views: 57448

Re: Celestia 1.7.0 Development Thread

Okay then.

http://celestia.simulatorlabbs.com/Downloads/

Look for commit-5547, they are labelled by commit number so finding it is simple.


Janus.
by Janus
19.07.2019, 19:03
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 597
Views: 57448

Re: Celestia 1.7.0 Development Thread

If anyone cares, here is 5547 Vanilla compiled just now.
THIS IS NON QT.
VS2015, all libraries static linked.
Lua is 5.3 if anyone is interested.

If desired, I can put a complete ready to run archive up.


Janus.
by Janus
18.07.2019, 19:28
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 597
Views: 57448

Re: Celestia 1.7.0 Development Thread

Internal vs external addressing filter for file host. I have seen stuff like this many times. Links from onsite are treated differently than links from offsite. Stops spam and other bots from link or automated file harvesting for one thing. It is likely they filter based on the referrer link of the ...
by Janus
18.07.2019, 18:24
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 597
Views: 57448

Re: Celestia 1.7.0 Development Thread

@onetwothree Check your links. The colon ':' before celestia-update breaks the link. https://dl.bintray.com/celestia/celestia-builds/:celestia-update-1.7.0~git20190710+7b095b8.7z Should be https://dl.bintray.com/celestia/celestia-builds/celestia-update-1.7.0~git20190710+7b095b8.7z Thought you should...
by Janus
16.07.2019, 20:47
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 597
Views: 57448

Re: Celestia 1.7.0 Development Thread

@Lafuente_Astronomy

This topic, Pg#22, #437, sorry about late reply, thought I had posted, but apparently I hit the wrong button.


Janus.
by Janus
15.07.2019, 23:53
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 597
Views: 57448

Re: Celestia 1.7.0 Development Thread

There are extra ':' colons in the middle of the addresses beside the celestia-update. Remove them and they work. https://dl.bintray.com/celestia/celestia-builds/celestia-update-1.7.0~git20190710+7b095b8.7z For instance, or: https://dl.bintray.com/celestia/celestia-builds/ If you want to look at them...

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