Posts by cartrite

by cartrite
25.07.2021, 17:47
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

I can't build this on Windows because I don't have the disk space to install QT5 on Windows. It's only 200 gb and windows uses 60% of the drive. Anyhow with linux, it works as expected. I can shift to fulllscreen and the menus are hidden. I can quit with ctrl q and restart. It starts in fullscreen ...
by cartrite
21.07.2021, 22:13
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

I updated the installer. The folder mentioned above was removed.
by cartrite
21.07.2021, 09:56
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

It wasn't a fresh build and that folder was part of a former build that didn't get deleted. I'll have to rebuild it tonight after work. I didn't realize it was there. My bad....... I haven't got translations to work yet. Apparently I need a perl script to run and produce dll files for each translati...
by cartrite
20.07.2021, 22:09
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

You obviously do not understand me. I DO NOT BUILD THE QT5 INTERFACE FOR WINDOWS. THAT CHANGE FOR THE QT5 INTERFACE WILL NOT AFFECT ANY INSTALLER I PROVIDE FOR THE WINDOWS INTERFACE. IT ONLY AFFECTS THE QT5 INTERFACE. I ONLY BUILD THAT INTERFACE ON LINUX AND I DO NOT PROVIDE A LINUX INSTALLER. ANYON...
by cartrite
20.07.2021, 20:33
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

The qt5 library is measured in gb not mb. I got 40 gb left out of 200. So I got 20% left not 40%. I would need to install that to build Celestia qt5 libs. If need be, I'll download the 1.6.2 version, look at the installer script, and see what changes need to be made. If I can figure it out I will an...
by cartrite
20.07.2021, 20:05
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

I think I see your confusion. The folder is called win32. Which as far as I know is misleading. I am using a 64 bit environment to build Celestia. It is a 64 bit application that gets installed with the installer. If we are talking about the same archive dated June 17, then yes. The default install...
by cartrite
20.07.2021, 19:12
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

The one I posted should already be 64bit. I use a 64 bit compiler to build the windows interface. I think I see your confusion. The folder is called win32. Which as far as I know is misleading. I am using a 64 bit environment to build Celestia. It is a 64 bit application that gets installed with the...
by cartrite
20.07.2021, 18:57
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

I can't build this on Windows because I don't have the disk space to install QT5 on Windows. It's only 200 gb and windows uses 60% of the drive. Anyhow with linux, it works as expected. I can shift to fulllscreen and the menus are hidden. I can quit with ctrl q and restart. It starts in fullscreen w...
by cartrite
05.07.2021, 13:07
Forum: Help Central
Topic: Celestial Matters site alive again!
Replies: 21
Views: 3931

Re: Celestial Matters site alive again!

ajtribick wrote:Why do you think there is one? Developer communications aren't a website or a file hosting service.
It sounds like you guys are still around. I just hope everyone is ok , alive and well. That would make my day.
by cartrite
02.07.2021, 21:24
Forum: Bugs
Topic: REALLY WEIRD BUGS! after untoggling fullscreen mode
Replies: 15
Views: 387

Re: REALLY WEIRD BUGS! after untoggling fullscreen mode

I would not know how to do that. I've been into bios settings but never seen that option. If it's possible then yeah. But this guy or girl is running win 7, maybe it's time to buy a new machine.
by cartrite
02.07.2021, 17:35
Forum: Bugs
Topic: REALLY WEIRD BUGS! after untoggling fullscreen mode
Replies: 15
Views: 387

Re: REALLY WEIRD BUGS! after untoggling fullscreen mode

1. Look at the specs for your computer. Look at your system specs to see how much ram you have. See how much ram it is capable of by looking up the specs for your machine on the documentation for your computer or on the internet. Model number and maybe serial number will be needed. 2. Buy it and hav...
by cartrite
02.07.2021, 15:07
Forum: Bugs
Topic: REALLY WEIRD BUGS! after untoggling fullscreen mode
Replies: 15
Views: 387

Re: REALLY WEIRD BUGS! after untoggling fullscreen mode

no, it does not. what celestia version? what interface (ok, i see that's windows native, but that's what you should provide)? what addons installed? do you have the same without addons? what GPU and GL info? ok windows 7 32 bit i am using celestia EP (1.7.0 modified), i have too many addons to list...
by cartrite
01.07.2021, 13:10
Forum: Bugs
Topic: REALLY WEIRD BUGS! after untoggling fullscreen mode
Replies: 15
Views: 387

Re: REALLY WEIRD BUGS! after untoggling fullscreen mode

It looks like a memory issue. How much video memory do you have. If its shared with ram. Your screen isn't refreshing after leaving full screen mode. There may also be a memory leak in the software.
by cartrite
25.06.2021, 13:25
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

I never used a console with windows. I'll give it at tonight. Maybe it will show something. You might find this interesting. Windows command prompt doesn't record anything but I have git installed which has a git bash. This what it recorded. $ ./celestia-win Loading image from file .\splash\splash.p...
by cartrite
25.06.2021, 08:48
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

I wanted to add this. Just woke up and I'm ready to go back to hell for day 3. But ......... I never found the line as you wrote it. My line in that file looked like this. set(OPTIONS "--enable-asm --enable-yasm --disable-doc --enable-debug --enable-runtime-cpudetect") . I changed it to th...
by cartrite
25.06.2021, 03:01
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

include_directories(${FFMPEG_INCLUDE_DIRS}) unfortunately this is unavoidable. Why, It is so simple. Does it do something wrong? @cartrite could you test the following (under windows): ⋅ remove ffmpeg ⋅ go to vcpkg/ports/ffmpeg ⋅ find portfile.cmake ⋅ find li...
by cartrite
23.06.2021, 23:27
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

Ok I just ran the cmake fix and it did not build. I downloaded it tonight so it should have had the recent changes you made. This how I proceeded. I cloned a fresh copy of the Master branch. I copied the content folder from the other day into the new Master. Then I downloaded Celestia-fix-cmake.zip ...
by cartrite
23.06.2021, 05:41
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

My windows system seems to have x264 enabled now. But I still have a blank codec tab on the moviecapture dialog with win32. As I said, I was on windows. I wasn't sure what you wanted. Your change will probably work on suse. I'll try it tomorrow night. Got to try and get some sleep now. I was off all...
by cartrite
23.06.2021, 05:21
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

So........ I was using windows. I'll try with suse tomorrow. This you may have missed, This is what was needed if(ENABLE_FFMPEG) include(FindFFMPEG) find_package(FFMPEG REQUIRED COMPONENTS avcodec avdevice avutil avformat swscale) include_directories(${FFMPEG_INCLUDE_DIRS}) add_definitions(-DUSE_FFM...
by cartrite
22.06.2021, 21:55
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1055
Views: 378873

Re: Celestia 1.7.0 Development Thread

I did not know that using "[]" in the vcpkg install command as in vcpkg install ffmpeg[x264]:x64-windows would enable x264. It's working. Many Thanks. I'm reinstalling and I'll try your patch when finished. I think I got it right but............ Anyhow I cloned the master version and overw...

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