
Posts by cartrite
- 26.09.2020, 12:39
- Forum: Development
- Topic: Mobile Celestia for Android
- Replies: 82
- Views: 12668
Re: Mobile Celestia for Android
Do you know how long I wanted to do what you did? Of course you don't
I tried doing this a couple years ago. Didn't happen. Anyhow, I can test for you now. And thank you.

- 25.09.2020, 15:19
- Forum: Development
- Topic: Mobile Celestia for Android
- Replies: 82
- Views: 12668
Re: Mobile Celestia for Android
At first I built the debug version. I guess that was on by default in Android Studio. Ran very slowly on the emulators and a ZTE phone running android 6.0.1. But then I built the release version for "armeabi-v7a" and that runs pretty quick and smoothly in both. Great Job.
- 25.09.2020, 07:29
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
This android build went well after I did a in the AndroidCellestia folder.
A few errors but it still runs on a virtual phone.
Added after 32 seconds:
Good Job
Code: Select all
git submodule update --init
A few errors but it still runs on a virtual phone.
Added after 32 seconds:
Good Job

- 20.09.2020, 18:29
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
No I didn't. Did not realize it was part of a separate build process. Will look into it.
Added after 35 minutes 45 seconds:
I'm a dummy. Was running celestia from the build folder. It works now that I did a make install.
Added after 35 minutes 45 seconds:
I'm a dummy. Was running celestia from the build folder. It works now that I did a make install.
- 20.09.2020, 14:14
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
That works. I guess you'll be removing those folders/files from the top directory? Because now there are two copies of them. Is that right?
Added after 1 hour 13 minutes:
Every thing built. Both builds, this one I did today and the one I did yesterday has no info text on the screen. I toggled the V key and no text appears.
Added after 1 hour 13 minutes:
Every thing built. Both builds, this one I did today and the one I did yesterday has no info text on the screen. I toggled the V key and no text appears.
- 20.09.2020, 02:52
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
Yeah, Celestia Content does, but when I cloned a new copy tonight, there was an empty folder named "content" case sensitive, and nothing is in it. The build fails if you don't do this. option(ENABLE_DATA "Install data from content submodule? (Default: on)" OFF) which looked like ...
- 19.09.2020, 21:32
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
Just tried a fresh copy and got a question. What is the deal with the content folder? Cmake fails because there is nothing in it. Turned off enable_data. Then it built fine.
- 19.09.2020, 20:57
- Forum: Celestia Users
- Topic: CelestialMatters News
- Replies: 131
- Views: 89371
Re: CelestialMatters News
The site doesn't seem to exist anymore. Just tried to get to it and was redirected to ibiblio.org.
- 30.11.2019, 08:03
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
Did you try to build with cmake? From the error list, it looks like your using the visual studio project files to build it. I used to have all kind of problems generating project files correctly. So now I just use cmake.
cartrite
cartrite
- 29.11.2019, 17:18
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
I was able to compile and run the latest master for win32 and didn't have any problems with the build or running the program. It is using a virtual machine thpugh. Vmware running windows 7. It's using msvc 2017.
cartrite
cartrite
- 22.11.2019, 09:56
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
I never considered symlinks the problem because of the image below. If you notice the top line in the log, it says it is loading an image from textures/hires/earth-clouds-hs-32k/level0/tx_0_0.dds. That folder is a symlink. The ctx file that points to it is also a symlink. So some symlinks do work in...
- 20.11.2019, 12:13
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
I'm sorry for any inconvenience this may have caused you. It seems to be a bug with my system and symbolic links. Or something in Celestia's newer code that affects symbolic links on my system. If I extract the folder I posted into usr/local/share/celestia/extras, it works. If I create a symbolic li...
- 19.11.2019, 23:46
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
I don't know if both installations have identical data. They both have the data that were a part of their versions. I am sure that the addon is the same. With the old version it loads and the new version it doesn't. Look at the images I posted. One says it is loading files from extras/3dmars. The ot...
- 19.11.2019, 15:59
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
It looks like it loads for you. But not for me. Go figure.
I get this with the new version-c7432f10.
And this with the old version-e80b06e6.
cartrite
I get this with the new version-c7432f10.
And this with the old version-e80b06e6.
cartrite
- 19.11.2019, 14:20
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
I don't think it has much to do with cmod handling. I think it has more to do with planet handling. In the extras folder. Probably with the ssc file. This is what mine looks like. Modify "Mars" "Sol" { Mesh "mars-mons-valles-131.cmod" Radius 3396 #small Atmosphere { Hei...
- 18.11.2019, 23:46
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Cmod models do not work/load.
Hate to rain on everybody's parade here but I downloaded the latest commit from github today and noticed that cmod addons I have don't work anymore. I running open suse leap 15.0 now. On the same laptop listed below. I built the qt version with cmake. The build worked and got installed in /usr/local...
- 04.05.2019, 10:38
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
- 04.05.2019, 10:23
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
I don't know either. I downloaded john71's problem files to test if they were visible. A black cone is visible, What is it supposed to look like. I guess you got a cone also with a test on 1.6.1.
- 03.05.2019, 20:50
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
Not on my system. I haven't tried the win build. This is linux qt version.
Added after 45 seconds:
The cone is john71's model.
Added after 45 seconds:
The cone is john71's model.
- 03.05.2019, 20:39
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260882
Re: Celestia 1.7.0 Development Thread
I tried the new commit and there still seems to be a problem. I tried john71's problem file for surface features.
Added after 1 minute 11 seconds:
The other problem files were also invisible.
Added after 1 minute 11 seconds:
The other problem files were also invisible.