here is a 8 bit copy of the 32 bit float displacement map for wild 2
std multi res blender bake using the older 2.7
( in 2.92 you have to use the camera and it dose not work on spherical objects)
Posts by John Van Vliet
- 18.04.2021, 02:25
- Forum: Textures
- Topic: Height map from Mesh in Blender
- Replies: 2
- Views: 185
- 12.04.2021, 16:02
- Forum: Modelling
- Topic: Is there a model for 67P with a real data Texture map?
- Replies: 15
- Views: 510
Re: Is there a model for 67P with a real data Texture map?
i have a obj file that is UV mapped to the texture it renders in Blender 2.9 but DOSE NOT !!!!!!! render in cmodview The UV mapping is to complex here is the packed 67p.blend file for Blender 2.92 100 meg zip file https://drive.google.com/file/d/1uub-8nXm-esnSxzllZbuCBJ3LiXUslBc/view?usp=sharing 67p...
- 05.04.2021, 02:30
- Forum: Add-on releases
- Topic: Haumea
- Replies: 1
- Views: 162
Haumea
This is a SPICE add on for Haumea and it's moons
49.7 Meg zip file -- 4k textures
https://drive.google.com/file/d/12J3HEEd5AVogLbk8kzgXnXjZ-5DlPJ1p/view?usp=sharing
49.7 Meg zip file -- 4k textures
https://drive.google.com/file/d/12J3HEEd5AVogLbk8kzgXnXjZ-5DlPJ1p/view?usp=sharing
- 01.04.2021, 15:58
- Forum: Textures
- Topic: DAAAM WIP Io height map (for i like saturn and john v v to see)
- Replies: 15
- Views: 854
Re: DAAAM WIP Io height map (for i like saturn and john v v to see)
i have a normal map but i did not save the original height map when i moved everything to a new computer
mostly it is a hand painted map but some shape from shade was incorporated
there are not many images with enough shading to do to much
mostly it is a hand painted map but some shape from shade was incorporated
there are not many images with enough shading to do to much
- 27.03.2021, 00:39
- Forum: Textures
- Topic: does anyone know how to use gimp and shadow process height maps?
- Replies: 10
- Views: 877
Re: does anyone know how to use gimp and shadow process height maps?
for ISIS 4 ( or the older ISIS3 ) you will need to be running RedHat 7 or CentOS7 or using a Mac there are NO windows binaries for ISIS here is the isis install guide https://github.com/USGS-Astrogeology/ISIS3#installation as to installing GNU MinGW https://sourceforge.net/projects/mingw/files/ and ...
- 26.03.2021, 21:27
- Forum: Textures
- Topic: does anyone know how to use gimp and shadow process height maps?
- Replies: 10
- Views: 877
Re: does anyone know how to use gimp and shadow process height maps?
i have a rather good " Shape from shade" program but it is LINUX ONLY
there are no windows or mac binaries
but it might build from source using MinGW on Windows
that and ISIS3 is what i used for that example you posted
there are no windows or mac binaries
but it might build from source using MinGW on Windows
that and ISIS3 is what i used for that example you posted
- 22.03.2021, 23:10
- Forum: Textures
- Topic: any colored textures for mars' moons
- Replies: 11
- Views: 1124
Re: any colored textures for mars' moons
here are 4k textures
bigger ones i would have to upload to my G-drive
bigger ones i would have to upload to my G-drive
- 17.03.2021, 22:08
- Forum: Celestia Users
- Topic: Pictures from Celestia
- Replies: 620
- Views: 121331
re
two screenshots of an Io like moon that i am working on
the coloring is still a bit off but is getting better
Added after 4 hours 1 minute:
Haumea's two moons Hiiaka and numaka
the coloring is still a bit off but is getting better
Added after 4 hours 1 minute:
Haumea's two moons Hiiaka and numaka
- 17.03.2021, 18:46
- Forum: Textures
- Topic: An Io Like moon
- Replies: 8
- Views: 1082
An Io Like moon
still a work in progress , but feel free to use it is you like
The 22.9 Meg zip -- 4k textures
https://drive.google.com/file/d/1NwQ7Ta4kpP2ewGYQG0r5nBGUyk8C5hMB/view?usp=sharing
.
The 22.9 Meg zip -- 4k textures
https://drive.google.com/file/d/1NwQ7Ta4kpP2ewGYQG0r5nBGUyk8C5hMB/view?usp=sharing
.
- 14.03.2021, 02:02
- Forum: Textures
- Topic: Triton Like exo-moon
- Replies: 1
- Views: 272
Triton Like exo-moon
here is a Triton Like exo-moon
The 17.1 Meg zip file -- 4k textures
https://drive.google.com/file/d/1cbRL2Xs_jt1KPfptcoM0d_6YNJOf3EVv/view?usp=sharing
.
The 17.1 Meg zip file -- 4k textures
https://drive.google.com/file/d/1cbRL2Xs_jt1KPfptcoM0d_6YNJOf3EVv/view?usp=sharing
.
- 11.03.2021, 22:33
- Forum: Add-on releases
- Topic: Asteroid 231937
- Replies: 12
- Views: 1006
Re: Asteroid 231937
I do not use Spice because files with Spice are not supported (library) and as I can nowhere find an explanation, I do without. it looks like i am going to have to redo the celestialmatters forum SPICE guide i put up the wayback machine ( aka internet archive) -- found a copy , it's a bit old but t...
- 10.03.2021, 22:37
- Forum: Add-on releases
- Topic: Asteroid 231937
- Replies: 12
- Views: 1006
Re: Asteroid 231937
trappistplanets I embed the two textures in the cmod , so there is no need to add them to the ssc file and this is an odd bug "." in the name should not cause problems and cmodview and celestia use the same base code for rendering ,so there "should" not be a difference Regarding ...
- 10.03.2021, 01:05
- Forum: Add-on releases
- Topic: Asteroide Apophis
- Replies: 2
- Views: 437
Asteroide Apophis
This is a SPICE add on for Apophis that made a close approach today , then again in 2029
The 27 Meg zip file - 4k textures
https://drive.google.com/file/d/1kWGzf_kD994MxeLpCS_59zchiyzmoEqR/view?usp=sharing
the 2029 close approach
.
The 27 Meg zip file - 4k textures
https://drive.google.com/file/d/1kWGzf_kD994MxeLpCS_59zchiyzmoEqR/view?usp=sharing
the 2029 close approach
.
- 08.03.2021, 14:46
- Forum: Add-on releases
- Topic: Asteroid 231937
- Replies: 12
- Views: 1006
Re: Asteroid 231937
In cmodview, the model was black. When I removed the dots (.), I could see the texture but still not in celestia. odd bug ? the only thing i can think of is your built in graphics chip can not handle 4k textures on a mesh here are 2k versions ( the normal map had to be remade from a 2k height map )...
- 08.03.2021, 00:45
- Forum: Add-on releases
- Topic: Asteroid 231937
- Replies: 12
- Views: 1006
Re: Asteroid 231937
gironde
What Operating System are you using ?
the "." in the names should not make a difference
What Operating System are you using ?
the "." in the names should not make a difference
- 06.03.2021, 17:37
- Forum: Add-on releases
- Topic: Asteroid 231937
- Replies: 12
- Views: 1006
Asteroid 231937
Asteroid 231937 is in the news https://www.cbsnews.com/news/asteroid-golden-gate-bridge-fly-by-earth-spring-equinox/ so here is a SPICE add on for it -- 29.8 Meg zip - 4k textures https://drive.google.com/file/d/12w4Ai6qntiNA-F8q5Tvm6cCJAyDa5ckj/view?usp=sharing 231937a.png 231937b.png 231937c.png 2...
- 04.03.2021, 03:09
- Forum: Celestia Users
- Topic: Pictures from Celestia
- Replies: 620
- Views: 121331
64k Mercury VT
i Redid my Mercury map and here it is
-- 64k VT
The NormalMap might be a bit to strong ,i might have to reduce the height
-- 64k VT
The NormalMap might be a bit to strong ,i might have to reduce the height
- 01.03.2021, 03:56
- Forum: Textures
- Topic: Gas Giant for today
- Replies: 1
- Views: 264
Gas Giant for today
a blue-green Gas Giant texture
and the 4k texture
and the 4k texture
- 27.02.2021, 00:48
- Forum: Celestia Users
- Topic: fun with Blender2.91
- Replies: 8
- Views: 801
Re: fun with Blender2.91
here are the textures for the above renderings all textures are 4096x2048 the first Earth Like https://drive.google.com/file/d/1o9ROtu1ZVDivevSWAgzvdJV7UtG-29TO/view?usp=sharing the second Earth Like https://drive.google.com/file/d/1Zsaqi5oQJUSYJmhlQH_IkzgZFDkysDCZ/view?usp=sharing The Mars Like htt...
- 23.02.2021, 23:25
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 961
- Views: 292038
Re: Celestia 1.7.0 Development Thread
gdb not much help using SOHO and spice orbit i some times have a crash ( soho and 67p are the only addons i have installed other than the planets and moons using spice ) gdb is of little help this is the error Thread 1 "celestia-qt" received signal SIGSEGV, Segmentation fault. 0x00007ffff2...