Posts by Mutos

by Mutos
20.12.2007, 04:54
Forum: Celestia Users
Topic: Using some Celestia data and code for a freeware gamedev
Replies: 16
Views: 5171

Re: Using some Celestia data and code for a freeware gamedev

Hello Chris, hello all, Thanks Chris for your kind answer. I'm already at work for finding alternatives ^-^ Data I need is commonly available and quite easy to find. This morning I found enough public material to begin with. I'm devising a format derived from the one I made for my Stellar System Edi...
by Mutos
19.12.2007, 05:38
Forum: Celestia Users
Topic: Using some Celestia data and code for a freeware gamedev
Replies: 16
Views: 5171

Re: Using some Celestia data and code for a freeware gamedev

Hi all, In fact I've thought it out and I'll go without Celestia parts. I'll search the web for textures and use my own file format. I'll be easier and it'll allow me to take more time in gamedev itself and less in boring legal issues... It makes me sad because I had expected something else, but I t...
by Mutos
18.12.2007, 04:55
Forum: Celestia Users
Topic: Using some Celestia data and code for a freeware gamedev
Replies: 16
Views: 5171

Re: Using some Celestia data and code for a freeware gamedev

Hi all, In fact I didn't think this would give rise to such a heated argument ^-^ So thanks for all your answers, they give me a better sight of what I try to do and help me to foresee consequences I didn't envision ! As Chris suggests, I'll state exactly what Celestia parts I would like to use : - ...
by Mutos
17.12.2007, 04:30
Forum: Celestia Users
Topic: Using some Celestia data and code for a freeware gamedev
Replies: 16
Views: 5171

Re: Using some Celestia data and code for a freeware gamedev

Hi all, Thanks Selden and Christophe for your answers, I see you've found a host of issues ^-^ First, let's begin with the simplets... Gving proper credits and stating licences is normal and I don't see any issue here. There's no need of anything written to do this, it's just proper, normal human be...
by Mutos
16.12.2007, 19:43
Forum: Celestia Users
Topic: Using some Celestia data and code for a freeware gamedev
Replies: 16
Views: 5171

Using some Celestia data and code for a freeware gamedev

Hi all, I'm currently beginning a freeware game development for an Elite-like/RTS game about the captain of a spaceship in a universe I wrote, named "Hoshikaze 2250". This game will be developped in partnership with EPITECH, a French IT school, as an End-of-Studies Project for a team of 6 students. ...
by Mutos
26.07.2006, 17:38
Forum: Add-on development
Topic: Back in USSR
Replies: 61
Views: 44797

Re: Back in USSR

Hi all, hi linuxm@n, About the pics, what I discovered is making clickable thumbnails 160px large and posting these with link on actual images. It looks like this (example from a recent post of mine) : http://download.hoshikaze.net/sources/StarsOfCall/1.1.0/Soc-SystemEditor-Winform-068-s.png Code fo...
by Mutos
26.07.2006, 04:36
Forum: Add-on development
Topic: 2D System Editor v1.1.0 released with SSC exporter
Replies: 0
Views: 1879

2D System Editor v1.1.0 released with SSC exporter

Hi all, The 1.1.0 version of the Stellar System Map Editor from the Stars of Call project is now released. The second "1" in version number denotes that Stellar System Map Editor is complete for now and will not evolve much. Now I'm setting to StarShip Class Editor. The SoC project is to be a space ...
by Mutos
17.06.2006, 05:50
Forum: Add-on development
Topic: 2D stellar system editor useable as drafting
Replies: 12
Views: 6161

Re: 2D stellar system editor useable as drafting

Hi Paolo, hi all, Merge would be a nice idea, except that my project is mainly for Stars of Call purposes : to give content developpers a tool to easily make background stellar systems. It occurred during test that it could also be used to draft systems for use in Celestia, but it's not the project'...
by Mutos
15.06.2006, 05:00
Forum: Add-on development
Topic: 2D stellar system editor useable as drafting
Replies: 12
Views: 6161

Re: 2D stellar system editor useable as drafting

Hi all, Here are screenshot of a test system in both SSME and Celestia, to help you see what's going on. I think release of a working exporter is soon, maybe just one week or two, version number will be around 1.1.0.15... The screenshots show a system with regularly spaced planets to test the ArgOfP...
by Mutos
21.05.2006, 05:50
Forum: Add-on development
Topic: 2D stellar system editor useable as drafting
Replies: 12
Views: 6161

Re: 2D stellar system editor useable as drafting

Hi Rassilon, There's also one reason for which making a Celestia exporter is important for me. I once used Celestia extensively for making shots of systems in the Hoshikaze 2250 universe, which ended in my site. So for me it's the opportunity to return to the Celestia community some of the the help ...
by Mutos
21.05.2006, 05:31
Forum: Add-on development
Topic: Any Jovian Chronicles add-on ?
Replies: 4
Views: 3046

Re: Any Jovian Chronicles add-on ?

Hi bh,


3ds I know, but what is cmod ? There's a format.txt somewhere in Chris's site that defines this format so I guess it might be a Celestia proprietary fomat.
by Mutos
20.05.2006, 18:50
Forum: Add-on development
Topic: 2D stellar system editor useable as drafting
Replies: 12
Views: 6161

Re: 2D stellar system editor useable as drafting

Hi Rassilon, The point is not on 3D itself, it's mainly on development time. The editor itself, still buggy (found a big one this morning) is nearly 1 year's work at 30mn only a day, and there is so much left to do : ship editor, navigation demo, trade demo, combat demo and final game. It may be sev...
by Mutos
20.05.2006, 17:10
Forum: Add-on development
Topic: Any Jovian Chronicles add-on ?
Replies: 4
Views: 3046

Re: Any Jovian Chronicles add-on ?

Hi Malenfant, hi all,


I'll try that... I already know of a fine Valiant model and I heard somewhere about Alexander and Forge, but as to the format :?: :?: :?:
by Mutos
20.05.2006, 17:08
Forum: Add-on releases
Topic: Asteroids repository (25 objects - 2 textures packs)
Replies: 53
Views: 63946

Re: Asteroids repository (25 objects - 2 textures packs)

Hi ElChristou, hi all,


Thanks, I'll include you in my credits pages as soon as there'll be one ^-^
by Mutos
20.05.2006, 17:07
Forum: Add-on development
Topic: 2D stellar system editor useable as drafting
Replies: 12
Views: 6161

Re: 2D stellar system editor useable as drafting

Hi Rassilon, hi bh, hi Selden, Thanks you 3 for your kind answers and your interest ^-^ I long for your comments ! Rassilon, the point with this editor is that it is open. There are very few restrictions apart from 2D/3D. Only Roche Limit and Roche-Hill sphere are checked on distances and orbits are...
by Mutos
20.05.2006, 06:08
Forum: Add-on releases
Topic: Asteroids repository (25 objects - 2 textures packs)
Replies: 53
Views: 63946

Re: Asteroids repository (25 objects - 2 textures packs)

Hi all, hi ElChristou,


Can I use these asteroid models in my Hoshikaze universe ? I'm testing my stellar system editor and searching for suitable models and textures...
by Mutos
20.05.2006, 05:54
Forum: Add-on development
Topic: Any Jovian Chronicles add-on ?
Replies: 4
Views: 3046

Any Jovian Chronicles add-on ?

Hi all,


I'm a great Jovian Chronicles fan. Is there a Celestia add-on for this excellent sci-fi universe ? For instance the Alexander, Forge and Valiant ships could be great ! I've searched the web for this and found nothing, neither on Celestia-related sites nor on DP9-related sites.
by Mutos
20.05.2006, 05:35
Forum: Add-on development
Topic: 2D stellar system editor useable as drafting
Replies: 12
Views: 6161

Re: 2D stellar system editor useable as drafting

Hi all, As creator of the tool and poster, I'm the first one to answer to my own question... Of course I think Celestia exporter would be useful, because it's my own idea ! But also there is need for improvements, mainly for the system generator. But remember that my goal is to make realistic-lookin...
by Mutos
20.05.2006, 04:52
Forum: Add-on development
Topic: 2D stellar system editor useable as drafting
Replies: 12
Views: 6161

2D stellar system editor useable as drafting

Hi all, Under the Stars of Call project of making an Elite-like and PoC-like small in-house game to learn gamedev and become able to go on more ambitious projects, the first tool I've buit is a 2D stellar system editor, designed to provide the project with a background It has some limitations, mainl...
by Mutos
12.01.2005, 11:51
Forum: Development
Topic: Gamedev project using Celestia data
Replies: 0
Views: 1273

Gamedev project using Celestia data

Hi all, I've already used some Celestia data for a number of small devs, about which I previously posted. Now the project has gained momentum and I've launched my dream project : a space trading game. I'm currently developping under VB.Net using TrueVision3D as graphics engine. The project steps wil...

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