Posts by BlindedByTheLight

by BlindedByTheLight
10.04.2008, 22:03
Forum: Development
Topic: Celestia 1.6 R4241 for Mac OS X (compiled 4-5-08)
Replies: 14
Views: 5076

Re: Celestia 1.6 R4241 for Mac OS X (compiled 4-5-08)

Alright...I'll keep shooting out the regular builds. If you want a HDR version, let me know.

S
by BlindedByTheLight
10.04.2008, 20:10
Forum: Development
Topic: Celestia 1.6 R4241 for Mac OS X (compiled 4-5-08)
Replies: 14
Views: 5076

Re: Celestia 1.6 R4241 for Mac OS X (compiled 4-5-08)

I meant will the HDR version cover requirements for both - ie. the normal version AND the HDR version (like how you can still play regular analog TV on a digital TV). If that's confusing, don't worry. You answered my question. :)
by BlindedByTheLight
09.04.2008, 05:45
Forum: Development
Topic: Celestia 1.6 HDR R4241 for Mac OS X
Replies: 0
Views: 2027

Celestia 1.6 HDR R4241 for Mac OS X

stevenbinder.net

enjoy
by BlindedByTheLight
09.04.2008, 05:33
Forum: Development
Topic: Celestia 1.6 R4241 for Mac OS X (compiled 4-5-08)
Replies: 14
Views: 5076

Re: Celestia 1.6pre for Mac OS X (compiled 4-5-08)

Should I do both? Or does the HDR version cover it?
by BlindedByTheLight
08.04.2008, 22:41
Forum: Development
Topic: Celestia 1.6 R4241 for Mac OS X (compiled 4-5-08)
Replies: 14
Views: 5076

Re: Celestia 1.6pre for Mac OS X (compiled 4-5-08)

ElC,

I did see that. But what is an HDR version?

S
by BlindedByTheLight
07.04.2008, 08:49
Forum: Development
Topic: Celestia 1.6 R4241 for Mac OS X (compiled 4-5-08)
Replies: 14
Views: 5076

Re: Celestia 1.6pre for Mac OS X (compiled 4-5-08)

Thanks, Chris. I changed to the trunk directory and typed in "svn info" and received this... Last login: Sun Apr 6 18:59:23 on console MBP17-2:~ bud$ cd trunk MBP17-2:trunk bud$ svn info Path: . URL: https://celestia.svn.sourceforge.net/svnroot/celestia/trunk Repository Root: https://celes...
by BlindedByTheLight
07.04.2008, 05:57
Forum: Development
Topic: Celestia 1.6 R4241 for Mac OS X (compiled 4-5-08)
Replies: 14
Views: 5076

Re: Celestia 1.5.2pre for Mac OS X (compiled 4-5-08)

Thanks, Chris. Be happy to do that. To make sure I have it right, you are saying I should put the revision number in the filename such that instead of Celestia.dmg (or Celestia 4-5-08.dmg as I wrote), I should change it to whatever form the revision number takes? Also, 2) Should I put that number an...
by BlindedByTheLight
06.04.2008, 03:05
Forum: Development
Topic: Is there any reason to keep the CVS repository?
Replies: 21
Views: 8668

Re: Is there any reason to keep the CVS repository?

Thanks Selden, I tried using Terminal (the unix command line GUI for OS X)...and got this: MBP17-2:~ bud$ svn checkout https://celestia.svn.sourceforge.net/svnroot/celestia/trunk Error validating server certificate for 'https://celestia.svn.sourceforge.net:443': - The certificate is not issued by a ...
by BlindedByTheLight
01.04.2008, 06:38
Forum: Development
Topic: Is there any reason to keep the CVS repository?
Replies: 21
Views: 8668

Re: Is there any reason to keep the CVS repository?

Thanks ElC. Am I correct to assume that's how one updates my code. But how do I get it down in the first place?

Thanks,
S

P.S. And is it me...or has this forum changed its appearance?
by BlindedByTheLight
31.03.2008, 06:35
Forum: Development
Topic: Is there any reason to keep the CVS repository?
Replies: 21
Views: 8668

Re: Is there any reason to keep the CVS repository?

I've been away for awhile but just happened to stumble onto this thread. The source code has been moved? Does that mean I have to start all over with my Mac OS X monkey-button pushing way of compiling the source code? Prior, I used Terminal to download the source code then used Xcode to compile. Any...
by BlindedByTheLight
27.01.2008, 09:58
Forum: Celestia Users
Topic: Celestia 1.5.0 is ready
Replies: 28
Views: 22518

Re: Celestia 1.5.0 is ready

my wife hates you

:)
by BlindedByTheLight
24.01.2008, 11:59
Forum: Development
Topic: Celestia 1.5.1 features
Replies: 25
Views: 10137

Re: Celestia 1.5.1 features

not sure if it's a bug or an as-yet unimplemented feature...but I thought I recalled someone saying that shift-G would go to a model both in space AND time...but it doesn't do that (yet...?)

:)
by BlindedByTheLight
20.01.2008, 21:00
Forum: Development
Topic: Whatever happened to doctorjoe's GOTO patch?
Replies: 14
Views: 7379

Re: Whatever happened to doctorjoe's GOTO patch?

I can't seem to find the thread - maybe it was a PM I erased - but I seem to recall one of the developers saying this GOTO functionality had ALREADY been hard-coded. If so, it's not working for me. Can anyone else confirm or deny its existence, working or otherwise?
by BlindedByTheLight
31.12.2007, 12:26
Forum: Development
Topic: Probable Noob question
Replies: 32
Views: 10878

Re: Probable Noob question

I kinda like seeing the "speedometer" - even if it is on zero. Like my car...if I stopped moving, I really wouldn't want my digital speedometer to fade out just because I wasn't moving. It would make more sense if space was at a premium... UPDATE: what I really miss is keeping the units consistent.....
by BlindedByTheLight
31.12.2007, 04:10
Forum: Celestia Users
Topic: New OS X Build For Download (compiled 12-30) + Straw Poll
Replies: 2
Views: 1825

New OS X Build For Download (compiled 12-30) + Straw Poll

http://www.stevenbinder.net/

compiled 12-30

enjoy

P.S. Just curious how many people actually use these builds for testing (as opposed to just wanting the latest build). I can look at download numbers, but that doesn't tell me who is using for what. Lemme know...and happy New Year!

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