Posts by Cham

by Cham
Yesterday, 10:56
Forum: Add-on development
Topic: Gravitational waves from NGC 4993
Replies: 2
Views: 51

Gravitational waves from NGC 4993

I may create an addon to show the source located in NGC 4993 : Suggestions ? Original scientific paper : https://arxiv.org/pdf/1710.05833.pdf Wikipedia : https://en.wikipedia.org/wiki/GW170817 More to follow... I'm currently unable to find the exact coordinates of the source located in NGC 4993, tha...
by Cham
23.09.2017, 16:39
Forum: Ideas & News
Topic: Rings (disks) around stars?
Replies: 20
Views: 649

Re: Rings (disks) around stars?

Gifs, to show the 3D models while the observer is moving in them ? I don't have the tools to make animated gifs on my old Mac, and they would be pretty big files anyway.
by Cham
19.09.2017, 14:22
Forum: Ideas & News
Topic: Rings (disks) around stars?
Replies: 20
Views: 649

Re: Rings (disks) around stars?

Diigg, you need to go to the star's location to see the addons !

Look into the stc file (using a text editor) to identify the star you want to visit, and type its name into Celestia's console.

For example, type "Fomalhaut" or "HD 141569" in Celestia, and view them.
by Cham
18.08.2017, 14:30
Forum: Development
Topic: CELESTIA IN THE FUTURE
Replies: 98
Views: 2718

Re: CELESTIA IN THE FUTURE

LOLMAO ! You guys are so funny ! :twisted:

Still beating a dead horse ! :fie:
by Cham
17.08.2017, 14:52
Forum: Add-on releases
Topic: Drawing interstellar route lines
Replies: 1
Views: 111

Re: Drawing interstellar route lines

A way to define "stellar routes" is to create some CMOD models with lines. I used this a long time ago to reproduce the famous "Betty Hill map" in Celestia : Betty Hill.zip (8 KB zip file) Use the included CELX script. Of course, the translation from French to your language is up...
by Cham
08.08.2017, 17:50
Forum: Development
Topic: CELESTIA IN THE FUTURE
Replies: 98
Views: 2718

Re: CELESTIA IN THE FUTURE

Janus,

then prove me wrong... and good luck ! You'll have to get a HELL LOT of luck with your project !
by Cham
08.08.2017, 16:11
Forum: Development
Topic: CELESTIA IN THE FUTURE
Replies: 98
Views: 2718

Re: CELESTIA IN THE FUTURE

I'll tell the truth that nobody here wants to hear : :fie: Celestia is going nowhere . It's a dead app , pure and simple. Nobody will be competent enough to understand its code, modify it, and make it to evolve. (I don't include personal compilations without modifications, and I don't count that &qu...
by Cham
05.08.2017, 00:56
Forum: Help Central
Topic: Addon showing magnetic field lines?
Replies: 4
Views: 164

Re: Addon showing magnetic field lines?

Here's my version, for your pleasure. It adds a dipolar field on all magnetized planets of our solar system, some particles trajectories, and a small protuberence on the Sun. Use the two included CELX scripts to turn ON/OFF the lines. Take note that the SSC files and the scripts included are in Fren...
by Cham
28.07.2017, 21:50
Forum: Add-on development
Topic: Interactive Resurgence Maps
Replies: 33
Views: 805

Re: Interactive Resurgence Maps

I confirm that the time stopped is the culprit. Your addon appears to work now with my 1.7.0, after I un-stop time ! It's a bit weird that your script stop time when I call it. EDIT : The addon is now working perfectly, but you should make the script so it doesn't stop time. Also, I suggest that you...
by Cham
28.07.2017, 14:22
Forum: Add-on development
Topic: Interactive Resurgence Maps
Replies: 33
Views: 805

Re: Interactive Resurgence Maps

All the files are in their proper place (LUA script, etc). I don't have problems with textures on my system. They load pretty quickly so this is not the source of the problem. The LUA files aren't working. This is weird, since on my full installation, all of my LUA palettes and buttons are working g...
by Cham
28.07.2017, 13:26
Forum: Add-on development
Topic: Interactive Resurgence Maps
Replies: 33
Views: 805

Re: Interactive Resurgence Maps

Selden, I'm trying your addon with a minimal installation of Celestia. There's no LUA pluggins activated, and no other script running. No other addons at all, and of course I only put your latest addon into the extra folder. Clicking a button gives its name (Button1, Button2, etc). While the script ...
by Cham
27.07.2017, 22:03
Forum: Add-on development
Topic: Interactive Resurgence Maps
Replies: 33
Views: 805

Re: Interactive Resurgence Maps

Sadly, your script still don't work on my system. Selecting an illuminated button simply do nothing. :sad:
by Cham
27.07.2017, 21:42
Forum: Add-on development
Topic: Interactive Resurgence Maps
Replies: 33
Views: 805

Re: Interactive Resurgence Maps

Still can't download...
by Cham
27.07.2017, 16:41
Forum: Ideas & News
Topic: Rings (disks) around stars?
Replies: 20
Views: 649

Re: Rings (disks) around stars?

Here, just for your pleasure, I publish these old disk models, around HIP 114189 /HR 8799, HR 4796 A and Vega : disks_models.zip (2.2 MB zip file) Do wathever you want with their parts. It's free for Celestia users. EDIT : And while I'm at it, why not this other small addon : HD_141569.zip (12.9 MB ...
by Cham
27.07.2017, 14:15
Forum: Ideas & News
Topic: Rings (disks) around stars?
Replies: 20
Views: 649

Re: Rings (disks) around stars?

And 5 others : All these models were made using a mathematical software ( Mathematica , Maple , etc...) to generate the random coordinates of all the sprites. Here's an example for you to play with. A disk around Fomalhaut : Fomalhaut.zip (3 MB zip file) This is an old model made from a combination ...
by Cham
27.07.2017, 14:12
Forum: Ideas & News
Topic: Rings (disks) around stars?
Replies: 20
Views: 649

Re: Rings (disks) around stars?

Since I'm restricted to only 5 pictures per post, here five more views :
by Cham
27.07.2017, 14:11
Forum: Ideas & News
Topic: Rings (disks) around stars?
Replies: 20
Views: 649

Re: Rings (disks) around stars?

Well, even if disks around stars aren't illuminated by the star, in Celestia, you still could make great looking disks with sprites, that feel very natural. Just to show off what you can do in Celestia, here are a couple of models I did, several years ago. Many of these models are still available on...
by Cham
25.07.2017, 15:41
Forum: Add-on development
Topic: Interactive Resurgence Maps
Replies: 33
Views: 805

Re: Interactive Resurgence Maps

Selden, I do have the "loading" screen for a brief moment, and the model loads fine with its textures. Video and textures loading are not the problem I'm experiencing. I'm pretty sure now it's the wait() function which isn't doing its job correctly again. Its behavior isn't reliable and ma...
by Cham
25.07.2017, 14:54
Forum: Add-on development
Topic: Interactive Resurgence Maps
Replies: 33
Views: 805

Re: Interactive Resurgence Maps

John, you don't understand. I can get the model with its textures, but the buttons do nothing. The script is not responding properly.

I don't have any video/location issue.
by Cham
25.07.2017, 13:46
Forum: Add-on development
Topic: Interactive Resurgence Maps
Replies: 33
Views: 805

Re: Interactive Resurgence Maps

I tried your version 3. It's worst ! The buttons are now doing nothing ! Re-run the script doesn't help. I don't think that my Celestia 1.7 have a problem with scripts. All of my old addons and scripts are working flawlessly since years, so I would have noticed if there was something odd. The only s...

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