Posts by Dodger

by Dodger
31.07.2011, 11:25
Forum: Help Central
Topic: Celestia 1.6.0-User's Guide - completed
Replies: 27
Views: 18183

Re: Celestia 1.6.0-User's Guide - completed

Is there a copy somewhere in another format?
I don't do Word.
by Dodger
31.07.2011, 10:02
Forum: Help Central
Topic: Glowy bits are offset
Replies: 2
Views: 1251

Re: Glowy bits are offset

So I guess I got it. For some reason sometimes direct 3DS exports won't work right. I exported as OBJ, re-imported (so as to set the objects at 0), and re-exported as 3DS and it worked.

Now if only it would antialias spaceships nicer.
SFKH.png
by Dodger
31.07.2011, 08:46
Forum: Help Central
Topic: Any way to export a "crystal sphere"?
Replies: 2
Views: 1256

Any way to export a "crystal sphere"?

So, I had this idea that Celestia would be wonderful to use in conjunction with full-on 3D renderings, and could be a very useful tool to get accurate (and pretty) starfields into something like, for instance, 3DS Max. My idea was to somehow export the *entire* 360 view of stars and use it as a map ...
by Dodger
31.07.2011, 08:29
Forum: Help Central
Topic: Glowy bits are offset
Replies: 2
Views: 1251

Glowy bits are offset

Just for fun I decided to recreate the scene from the cover of the old TSR roleplaying game Star Frontiers: Knight Hawks However, I can't seem to get the glowy bits to line up right. My meshes both have a boundary object that encompasses the entirety, and is the same boundary object (6 polys positio...

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